May 15th, 2012: As promised, a new contest is up as well as the Yearbook nominations! You can check both by clicking here or go to the auditorium. I encourage you to participate in both of these events and earn a few extra bones in the process. Also, please make sure each of your characters is in an IC post every two weeks and there are no post claims or WIP posts allowed in IC threads. Warnings will be going out shortly if this continues. Thank you.
-Hazard
May 11th, 2012: Hey Members! So lately there hasn't been much excitement here or there. But Hazard and I will be throwing a surprise out at you guys within the following week. So keep you eyes peels for new announcements! Also, we want everyone to keep an eye out for open threads and be sure to keep the word count minimum at a 300 word + limit. Lately there has been a couple threads with posts under 300 words. If you do not have the muse, I suggest you wait out a post ad use a different character. Okay. So happy roleplaying everyone! <3
-Visual
May 3rd, 2012: Hello Members! It's time for another announcer. The winner of Kekoa was been decided so make sure to run on over to the Risk Auditorium and congratulate the winner. Also, we still need more members' opinions on the new boards so please check that out while you are at the Risk Auditorium. Finally, I'll be absent for the next two days due to an unexpected family emergency. Hazard will be the acting admin and Fragile will be the acting co-admin while I'm gone. That's all for now.
-Visual
May 1st, 2012:
Don't you guys love the new skin?! Thanks to our member/skin designer Grimm, RiA is now revamped and sexy looking! Everyone please congratulate Vandal for winning MotM, and Harlequin for winning TICP. Also check out the Hall of Fame to see the other winners for the month located here Keep an eye open for new contests this month and other surprises. Love you all!
-Visual
CASCARO, MAINE.
WINTER.
2021.
61°F TO 27°F.
SNOW STORMS.
THREE.
Leader:Dinah Immunity: Expired Headquarters: Old Mansion Males: Seven Females: Three Total: Ten
Leader: Julius Immunity: Expires May 17, 2012 Headquarters: Cascaro Casino Males: One Females: None Total: One
Word of the Week: Sudorific Pronunciation: soo-duh-RIF-ik
Function: Adjective
Origin: Early Latin
First use: Old English
Definition: Cause of sweat. Sweating
Redeemable for 15 bones until 5.17.12
Proverb of the Month: Individuals have different talents, Different talents choose individuals
Redeemable for 25 bones until 6.01.12
Word Count: 300 words
The coding was done by Grimm. All corresponding images were done by Grimm. The roleplaying boards and descriptions are property of Risking It All. The site’s plot is copyrighted to Risking It All. Character biographies and character posts are credited to their rightful owners. Images/stock are credited to DeviantArt unless otherwise noted.
If you are interested in joining Risking It All, you’ve come to the right place. This board contains everything you need to know about RiA, so we recommend you skim through the threads located within. Most sites have rules identical to our own, so our regulations shouldn’t be hard to follow. We will never know if you don’t read the rules, but remember, if you happen to break a rule, ignorance of the law is no excuse.
Here is where you may post your character’s biography. Once you see your character is in the Accepted Characters sub-board, you may start roleplaying with said character. Use the form provided to make your character, and make sure to fill out each section completely, abiding by the word minimums for each field.
So, you’ve read our rules, created a character, and are ready to start roleplaying, right? Well, not quite. If you are interested in joining a pack, you’ll need to come here to register your fuzzy bundle of joy under its name. You can also come here to read up on the packs’ history and the personality of each distinct group.
If a site-wide announcement needs to be made here is the board where it can be located. From polls to contests to important messages, it is critical that any new threads posted here are read over by all members. Only staff will post in this board, but members may reply to certain threads depending on what the thread subject is.
If you can see this board then you are considered a staff member on Risking It All. Don’t abuse your power, or it will be taken away. Here important concepts will be discussed between staff members in order to make RIA a better site. Remember, everything in this board is top secret, meaning what happens in this board does not leave this board.
Looking for a mate? An enemy? A close friend? Feel free to post here for others to apply for different positions in your inquiry to help boost your muse. Or do you have a site-wide plot you would like to share? Post it here, or comment on plot ideas others have made.
Need to keep track of your threads or your character’s relationships with others? You can do just that and much more in this board. Feel free to make a thread your yourself and keep track of anything you may end up forgetting later. There are no forms to fill out so you have complete freedom over what your setup is to be.
If you have a character you can no longer keep active, or a puppy from a litter who needs a home, here is the place to post them and wait for other members to apply. Or if you want a second generation character or a character who already has a basic personality this is the board to come to.
Want to have a litter of puppies with another member’s character? Fill out the form provided and wait for a designated staff member to assign your litter. Remember, this is a realistic roleplay, meaning pups have a high chance of being born with defects and possibly stillborn. Items can be purchased at the market to help determine the fate of your litter.
Once a hot spot for those looking to earn a little extra cash, Cascaro Casino is now left abandoned and empty for all to explore. The casino is a combination of elements: a hotel, restaurants, stores, and of course the casino itself. Large rooms hold slot machines, poker tables, and every gambling devise known to man. Chips, coins, cards are scattered across the carpets, left behind by those who have already claimed their prizes. A long hall has stores and restaurants on either side, providing assistance for those who needed to spend their winnings in a hurry. Restaurants have chairs tipped over and stores have emptied cash registers. The once crimson rugs are not coated with a layer of dirt, dust, and grime. Windows are broken, boarded up by the city to prevent further damage, in case the funds come in to repair the city’s past number one hot spot. An ID is no longer required to enter the casino, leaving it open for any and everyone to explore.
Sunrise Asylum is a territory few have the courage to explore, though who can blame them? A worn cobblestone pathway leads up to the abandoned home, a large chestnut door left ajar with rusted hinges moaning in the wind. Various rooms are scattered on either side of long hallways, containing beds stripped of their linens with mattresses as hard as stone. Straps dangle beside the beds to restrain their inhabitants when medication and treatment needed to be inflicted. Used syringes and other medical equipment litters the floor, biohazards which were never disposed of properly. For those who needed more intensive care, separate rooms were designed containing no furniture, padding present on all four walls as well as the floor and ceiling. One room in particular is famous in the asylum, for it once contained a man who simply could not be contained. One night he managed to unlock the windows of his room and jumped to his death below, an incident which forced the asylum to close down. It is rumored that his spirit is still present, wandering from room to room in a hectic frenzy.
Cascaro’s graveyard holds thousands of graves of citizens who have passed away. A large metal fence surrounds the perimeter of the graveyard, with only a few gates acting as entrances to keep pranksters out, and the dead in. Paved pathways snake through hills and valleys, just wide enough to allow hearses to drive the dead corpses of lost loved ones to their final destination. Gravestones are within close proximity to one another, dating back to the early 1800s. In the center of the graveyard sits an ominous lagoon, rumored to hold dead bodies within its depths. Weeping Willow trees are scattered throughout the grounds, reaching their limbs toward the ground. For the deceased with rich relatives, large stone buildings hold their caskets, some with doors picked open by teenagers looking for a fright. It is rumored that on the night of a full moon, the spirits of those lost can be seen in the moon’s beams, haunting whoever dares to disturb their rest.
A wooden warehouse sits near the city line, previously unexplored by canines or police due to the horrific secrets hidden behind the normal looking warehouse walls. The warehouse appears normal at first, but explore it deeper and you will discover the past-time of gang members who were once present in Cascaro. A small fence sits in the middle of the warehouse, and upon closer inspection you will find it is a fence previously used for dog fighting. You can see visible blood stains on the fence, as well a hole in the fence where various fortunate canines managed to evade the grip of its attacker and flee before its life was stolen. In the corner is a shelf lined with empty bottles of animal steroids and syringes where the canine owners could buy drugs to inject their pets to make them more aggressive during the fights. There are liquor bottles and drug paraphernalia littering the floor of the warehouse once used by the owners, but now that the dog fighting camp is no longer used for its intended vicious purpose, the warehouse lies unused and a place of suffering that is explored.
In the streets of what used to be bustling Cascaro is a location which conditioned men for war. This military training ground was used for both soldiers and canines alike, preparing them with all the skills necessary to fight. Until recently the police had barricaded the doors to prevent trespassing, but the weather has taken its effect, causing the door to become ajar and permitting canines to explore the facility. There is a front desk first in the building and corridors which lead to offices, as well as the training camp itself. The offices are neat, aside from scattered paper across the floor. In the training facility there are slalom poles, ramps, tunnels, and even a pile of concrete fragments and boards to simulate a pile of debris. The pile was created to teach dogs how to locate their partner if trapped. There are many objects which are found in an agility course to teach the canines to be agile as well as how to avoid attacks. Hanging on the wall is a suit which an officer would put on to teach the dog how to attack a perpetrator. Many canines have been trained in this facility and have become excellent military companions and workers. Though dogs are no longer trained here, its rich history attracts countless strays who hope to uncover the ground’s secrets.
The airport sat widely abandoned until recently, when SPEC and a few other humans began their steady trickle back into Cascaro. In light of the slight return of mankind, the airport has been renovated in some ways and set back into action. There isn’t much activity there, of course, since Cascaro still doesn’t have many people traveling in and out of it, but there are a few people running the place now nonetheless. A small handful of policemen patrol it to make sure everything runs smoothly, and the other few people in charge of running it all are always on the lookout for strays. If they see one, they alert the authorities immediately, sometimes even calling SPEC if they feel threatened. However, the danger mostly exists inside the airport itself; outside on the strip, most canines can enjoy a relatively-free view of the airplanes… as long as they stay clear when one takes off.
Weeds protrude upward between towers of run-down cars, weaving between wheels and on some vehicles even beginning to grow around the engines. No grass exists here, as all the plants in the area are either yellow in death or merely weeds. The cars themselves are all laden with rust, their original colorations practically indecipherable through the existing wear and decay. Though there are some random metal parts, tires, and engines scattered about, the majority of the junkyard is full of broken cars, many piled on top of each other without any apparent rhyme or reason. If one can actually manage to find a path into the clutters of scrap metal, it might serve as a decent enough shelter… but only if they can find a way out later, too.
The richest people in town bought the largest plot of land the city would allow, and upon it built this large home with countless rooms, a pool in the back yard, and grand gardens in the front yard. But when the stock market crashed in the late 1920s they lost everything, including this grand estate. The home contains three floors, not including the basement and old attic. The set up is not as modern as it would be today, meaning there are no televisions or other electronics of modern times. Crabgrass grows across the lawn and ivy grows along the mansion walls. Windows are left open with curtains swaying in the breeze. The pool is old and grimy with leaves and dirt discoloring the once clear water. The old paint is chipping and the roof is losing shingles, but the old building has yet to fall.
This majestic garden is no small plot of land, but rather it encompasses acres and acres of land waiting to be explored by anyone willing to pass through the marble gate at its front. Countless plants, trees, and shrugs are scattered about everywhere, from the traditional tulips and sunflowers to rare and exotic species. And along with these plants comes many insects, some more friendly than others. A large pond sits in the center of the gardens with various species of fish swimming within the depths of the crystalline liquid. Paths snake throughout the garden for those wanting to survey the gardens. But without human care many of the plants are wilting or dead and crabgrass has sprouted along the walking cobblestone paths. Sitting benches have fallen apart leaving splintered wood behind. But even with these changes the majority of the gardens remain breathtakingly beautiful with thousands of feet of area waiting to be explored.
To keep track of time this old clock tower was established for those too cheap to buy a decent pocket watch. The clock still runs to this day, even if people are too busy with their daily lives to pay attention to it. Machinery works the upper mechanisms so it is a rare occurrence to find humans here, other than every six months or so to make sure everything is working properly. The front door is always left unlocked; a simple flick of the paw being powerful enough to part it from its door frame. Upon entering the main floor if one looks up they can see all the machine parts up above working hard to keep time running. A stairway leads up to the clock parts for when inspections must be conducted, but a locked gate keeps most from being able to reach this second floor, unless someone is smart enough to get around the system to settle their curiosity of what lays up above.
Gilded sands contrast magnificently with the aquamarine hue of the ocean beyond, white foam frothing at the tips of the waves as they roll crashing toward shore. There’s no doubt about it: the beach is a wonderful place. Beautiful, pristine, with sand as soft as it is warm and fresh scent of light ocean salt in the air, it’s a paradise for anyone who feels like basking in the sun on a mellow day. Though the occasional human can be seen wandering about, for the most part it tends to remain deserted; seagulls flock here more than men, allowing it to act as a sort of refuge for strays wanting to enjoy some well-deserved alone time. If it’s people they want – or rather, the food people provide –, they’re better off venturing to the boardwalk lining the back of the beach. On the sand itself, they won’t likely find anything but natural beauty and carefree fun.
The carnival used to come to Cascaro once a year, but the city seems to be its final destination. Rides were put up, and never taken down, such as the Corkscrew roller coaster and the swinging Pirate Ship. The farris wheel still spins on its axis, an eerie creaking sound ringing throughout the entire grounds. The ticket booth still stand, though powerful winds threaten to tear it from the ground. Popcorn, soda bottles, and other various articles of trash are scattered on the dirt pathways, left behind from humans too lazy to clean up their messes. The prize booth is nearly emptied of its contents, most stolen by greedy teens looking for a quick way to earn an extra buck. The fair grounds are surrounded by a chain-link fence, though it is so short that almost anyone can leap over it to enter the abandoned carnival. There are dozens of places to explore and hide; entering this ominous location is only the start.
Slaughterhouse: the title alone should be enough to cause a shutter to race down your spine. This old house was once actively used in hopes of diminishing the thriving stray population, but when Cascaro fell into a depression the city lost the funds to keep the slaughterhouse active. Now it sits abandoned, free for anyone to explore. Countless tools reside in the house, tools which were once used to steal canines of their lives. You can find everything from guns to knives, though syringes filled with toxic concoctions were the most common method of putting down victims. Metal tables sit in the center of small rooms, counters scattered with paperwork and tools. A small waiting area is present upon walking into the facility, though those waiting never had to sit for long. A morgue-like room is attached to the rear of the building, and while at one point it contained the dead corpses which were killed here, it now sits empty. Very few who entered this house were able to escape alive, and the tradition often continues its reign to this day.
A massive sinkhole protrudes deep into the earth toward the edge of the city, a mistake made my construction workers while they were trying to renovate Cascaro some years ago. A steep, slanted decline leads down into it, landing those brave enough to descend directly under the city. This is the most well-known entrance to the sewers, though there are of course others throughout Cascaro if one but takes the time to find them. The sewers themselves run the length of the city (not including the outskirts), essentially forming an intricate underground passageway that many dogs remain ignorant of. Yet even those who do know about its existence don’t venture there, as it’s a murky, dimly-lit place full of dirty water and pungent odors. Rats, bugs, and other such grime-loving creatures thrive here… though it’s doubtful anyone who wasn’t downright starving would want to make them into a meal.
Atop the largest cliff in the city sits Split Rock Lighthouse, one of the oldest monuments of the city. Built back in the late 1800s, it was once used to keep ships in line while out at sea. Now it sits dormant with its single light still revolving around in circles, just in case a ship still needs its assistance. Countless steps bring you up to the top deck where the wind is always strong and bone-chilling. Certain steps are worn away and others are completely split, making the journey to the top level difficult. Black metal bars encircle the top deck to ensure the safety to those up top – to a certain extent, that is. The bright yellow light is always shinning a blinding light in your eyes atop the house, a strange humming noise emitting from the rusted parts causing its motion. Just be careful of your footing, for the fall down is far from pleasant.
For protection against other cities back long before Cascaro was formally established castles were the only method of protecting humans from outside attackers. This old fortress is one of the last standing from this old time. A tall stone wall surrounds the main castle, stones falling out of place and ivy growing across its surface. There is only way to get past it, and that is through the gates at the front of the fort. Slip past the main gates and a large moat surrounds the main building, though only about a foot of mud is present in the moat. Cross the drawbridge which is on the verge of completely crumbling and you will enter the main building. Rooms vary from the kitchen to bedrooms, to old rooms with assassination weapons and grand dinning halls. And though very old this fortress still has many hidden tricks within its borders, for those who dare to trespass onto this sacred land.
No one is quite certain how they got there, or how long they have been present, but the Abbey Ruins have been present in Cascaro’s outskirts for what must be hundreds of years. Large walls are created entirely of stone, stairways leading up to high grounds. They consume acres of land, some ruin locations larger and more detailed than others. It is rumored that each acre was designed by a different group, for no two areas are exactly alike. The walls have chips and loose pieces of rock scattered across them after decades of enduring the harsh elements of nature. The grasses surrounding the ruins are browned and overgrown, due to the lack of care by human hands. The area is so large it is not uncommon for someone to get lost within the stone formations, alone until another living thing stumbles upon them to receive the same fate. Some walls have already crumbled; others are on the verge of collapsing themselves. One must always be tentative when exploring the ruins, for one never knows when a section will come crashing down.
A large spine of mountains looms in the distance over the city, set out in the wilderness just beyond the forest. Many dogs can't survive out here not only because of the harsh weather extremes near the mountains’ peaks, but also because of the number of black bears that roam the range. Danger lurks around every corner and food increases in scarcity closer to the peaks, allowing only the strongest and roughest of dogs to survive; some who thought they could beat the odds have died here, leaving their bones hidden in stone crevices. This is not a place for the light-hearted or those weaker of will, yet it cannot be denied that those who do manage to thrive here are the toughest of dogs.
A bit away from the city lines is a creaky, old ranch that, despite the appearance, when explored is beautiful and full of fascinating mysteries. When you arrive at the ranch there are two main buildings: the ranch house and the barn. The ranch house is two stories with a large balcony, and is filled with old-fashioned furniture due to the ranch’s old age. Outside the home is a big barn that used to house the animals which called these grounds their own. The barn is old but equally interesting, with stalls lining a long hallway. A water and feed trough is located in nearly every barn stall, hay littering their floors acting as bedding. On the second floor of the barn is the loft in which excess hay was stored. The only way to reach the loft is by ladder, the majority of its rungs snapped and decayed. For those who are capable of maneuvering up it, however, the views it boasts are incredible. Open fields used to yield crops, though most have been overpowered by weeds. A wooden fence surrounds the perimeter, battered and beaten thanks to Mother Nature’s elements.
Buried in the simmering heat of the desert just past the city is a long-forgotten town that many dogs have never visited before, let alone known the presence of, until recently. It’s lost to the time of the old west, with swinging doors, dirt roads, and a country-western sort of feel. It’s a whole town despite the fact that it lays half in shames, with all the buildings from a sheriff’s office to multiple saloons to a horse stable to a church, as well as a few random houses. But it’s called a ghost town for a reason: an eerie sort of atmosphere lingers here, one that unnerves some and keeps others well at bay. It’s said that half the town burned down some generation ago, leaving it abandoned, but that not everyone escaped. And there have been tales of strange noises, old wagons moving of their own accord, and even a few stories about ghosts walking about at night…
Wooded areas and forest cover a large portion of Maine, and, like many other cities, Cascaro is surrounded by trees boasting wild animals and unknown critters. Sioux Forest is known to have an abundance of prey and game, but the condensed forest is dark and ominous with little visibility. Even during the brightest of days the canopy of tree branches overhead prevents the sun’s rays from reaching the forest floor. A few pathways weave through the woods, marked by humans as hiking paths. A stream cuts through its center, providing a source of water for canines and wild animals alike. Various vegetation springs from the earth, leaving little room to maneuver through. Sounds can be carried for miles, echoing down the never-ending forest to be heard great distances away. Many enter the forest and are never capable of escaping, lost in the labyrinth of pathways. If paranoia doesn’t kill you first, the wild animals which make the forest their home will.
A variety of sub-boards are located in this board to accommodate to all your OOC needs. When making a thread make sure to place it in the proper section. You have almost complete freedom in this board, as long as you keep it site appropriate: from rants to stories to general games to play with others. If you are lacking in the muse department then you have come to the right place.
Need a signature, avatar, post header, or other kind of manipulation? Feel free to come to this board to post a wanted ad for graphics, or to post an application in another member’s shop to have he or she design your image. There is also a table testing board to experiment with posting tables.
After collecting those hard-to-earn treats here is where you can spend them. Feel free to browse through the catalog and pick an item to purchase for either your account or your characters. Prices and items change constantly so make sure to keep checking back for deals and new surprises.
After a thread is completed or if it has not been to replied to for over a period of two weeks it is placed here to keep the boards organized. Feel free to browse through the threads here to get a feel for our level of roleplay, but do not respond to any of these threads. If one of your threads which is not completed is in this board please kindly PM a staff member who will retrieve it for you.
If you would like to advertise your site this is only board where it is permitted. Only post here if there is a place where we can place our advert in return, otherwise your advertisement will be removed. Roleplay sites only.
Want to affiliate with Risking It All? Use the form provided and make a separate thread in this board to apply. Once again roleplay sites only. Make sure to review our rules before applying and that our banner is up first.
Here at RiA we want to hear everyone’s input. If you have an idea to make the site better, or if you have critique about RiA, post it here for the staff and other members to comment on. Don’t be afraid to suggest things in order to make the site the best it can be.
HEY YOU. YEAH, YOU RIGHT THERE. WANT TO HEAR YOUR FAVORITE SONGS ON THE PLAYLIST? WELL LET'S FIX THAT, FOOL. PM GRIMM A LIST OF SONGS YOU WANT AND SHE'LL ADD THEM TO THE PLAYLIST.